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Reel Timeline

Reel Timeline shares the innovation behind on-screen images from the 1890s to today and in to the future. Learn about special effects in relation to perception; the techniques used to create them; t...
4 of 5 4 of 5 Resource Type Online Activities, Online Multimedia Presentation

Awesome Stories

Awesome Stories provides stories across a variety of topics with embedded information. Awesome Stories "eliminates the need to search elsewhere on the web to find valuable supplemental information. ...
4 of 5 4 of 5 Resource Type Research Resources, Teacher Tools and Information, Student tools and information

KidsĀ“ Castle

From the website: "Smithsonian Magazine's Kids' Castle was constructed to be a safe, educational, free and fun place for kids ages 8-16 on the World Wide Web. Kids' Castle features articles written ...
3 of 5 3 of 5 Resource Type Teacher Tools and Information, Online Activities, Student tools and information

National Geography Kids

National Geographic Kids offers games, experiments, articles, homework help, news, crafts, expeditions and cartoons. "Our mission is to entertain children while educating and exciting them about thei...
4 of 5 4 of 5 Resource Type Virtual Tour, Student tools and information, Online Activities, Teacher Tools and Information, Research Resources

Learning from a Legacy of Hate

Learning from a Legacy of Hate is a website created by a group of 15 college students at Ball State University. The focus of the site is on 'hate speech,' expression to demean, oppress or promote viol...
4 of 5 4 of 5 Resource Type Research Resources, Teacher Tools and Information, Administrator Tools and Information, Online Activities, Student tools and information

Congratulation$! Now Win!

Through this WebQuest, students embark on the task of creating a successful sport franchise. From the website: "Congratulations! Your group has been awarded the new sports franchise for your city. Pr...
5 of 5 5 of 5 Resource Type WebQuest

Don't Buy It!

From the website: "Children spend the majority of their days consuming mass media. On average, children spend four-and-a-half hours a day using television, video games and computers. Yet children are ...
4 of 5 4 of 5 Resource Type Online Unit, Research Resources, Teacher Tools and Information